The development team has confirmed the inclusion of a Senate system in the next patch, scheduled for release on November 15. The feature will replace the existing council voting structure with a formal legislative body.
The Senate will consist of twelve elected representatives, each assigned to a specific policy branch. Players will distribute influence points to secure voting majorities. The update launches alongside revised diplomatic contracts and three new faction traits.
System Mechanics
Legislative sessions will operate on a four-turn timer, limiting debate windows. Players may propose new laws, amend current policies, or block measures using veto tokens. Patch documentation indicates that Senate decisions will directly modify trade routes, recruitment caps, and research tracks.
The previous voting model required unanimous approval for all policy changes. The new framework permits majority rule while retaining minority veto privileges. The developers noted that the adjustment targets decision delays in late-stage campaigns.
Earlier patches addressed terrain rendering and unit statistics. The Senate implementation represents the first diplomatic restructuring since the initial release.